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<title>دنیای مجازی</title>
<link>http://nazari3d.blogfa.com/</link>
<description> مايا ادعاي خلق و به تصوير کشيدن دنياي مجازي موجود در ذهن شما را دارد. </description>
<language>fa</language>
<generator>blogfa.com</generator>
<lastBuildDate>Mon, 14 Sep 2009 05:06:41 GMT</lastBuildDate>
<item>
<title>What&apos;s new in Maya 2010</title>
<link>http://nazari3d.blogfa.com/post-111.aspx</link>
<description>&lt;H3 class=title dir=ltr&gt;High-Performance Compositing: Maya Composite&lt;/H3&gt;
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&lt;P class=&quot;section normal&quot; dir=ltr&gt;Work interactively with visual media regardless of bit-depth or image size. This node-based compositor provides Maya users with a highly efficient, collaborative compositing environment for nonlinear visual effects decision-making, helping accelerate everyday CG workflows. Maya Composite is a high-performance, high dynamic range (HDR) system with tools for keying, tracking, color correction, rotoscoping, paint, and warping. It includes advanced filters (including motion blur and depth of field), a full 3D compositing environment, and support for stereoscopic production. &lt;/P&gt;
&lt;H3 class=title dir=ltr&gt;Advanced Simulation Features&lt;/H3&gt;
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&lt;P class=&quot;section normal&quot; dir=ltr&gt;Access the innovative simulation tools that made Autodesk® Maya® Unlimited software famous—for less. There’s now only one version of Maya. That means Maya users gain access to the Maya Unlimited 2009 software’s innovations: the Maya Nucleus dynamic simulation framework, featuring the first two fully integrated Nucleus modules (Maya nCloth and Maya nParticles), as well as Maya Fluid Effects, Maya Hair, and Maya Fur.&lt;/P&gt;
&lt;H3 class=title dir=ltr&gt;Professional Camera Tracking&lt;/H3&gt;
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&lt;P class=&quot;section normal&quot; dir=ltr&gt;Extract accurate 3D camera and motion data from video and film sequences and insert CG elements seamlessly into a scene using Maya software’s new, advanced matchmoving camera tracking system. A critical tool for leading visual effects production work requiring integration of CG elements with live action, Autodesk® MatchMover™ software provides high-quality 3D camera tracking with easy-to-use automatic tracking capabilities and precision manual controls. &lt;/P&gt;
&lt;H3 class=title dir=ltr&gt;More Rendering Power&lt;/H3&gt;
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&lt;P class=&quot;section normal&quot; dir=ltr&gt;Use more networked computers to render your sequences faster: Maya 2010 includes 5 additional mental ray® for Maya batch rendering* nodes. Also included is the Autodesk® Backburner™** network render queue manager to help manage the rendering process for your CG pipeline. Larger facilities have the option to integrate these additional mental ray for Maya nodes into their existing render management software. &lt;/P&gt;
&lt;P class=&quot;section normal&quot; dir=ltr&gt;&lt;I&gt;* Feature only available with network license.&lt;BR&gt;** Feature only available for Microsoft® Windows® 32-bit / 64-bit and Linux® 64-bit operating systems.&lt;/I&gt;&lt;/P&gt;</description>
<pubDate>Mon, 14 Sep 2009 05:06:41 GMT</pubDate>
<comments>http://commenting.blogfa.com/?blogid=nazari3d&amp;postid=111</comments>
<dc:creator>nazari3d</dc:creator>
<guid>http://nazari3d.blogfa.com/post-111.aspx</guid>
</item>
<item>
<title>ART OF MAYA</title>
<link>http://nazari3d.blogfa.com/post-110.aspx</link>
<description>سلام
&lt;P&gt;&lt;/P&gt;
&lt;P&gt;متن زیر مقدمه فصل اول کتاب ART of MAYA متاسفانه لینک دانلود اینها ندارم ولی فکر کنم از سایت Autodesk دانلود کردم.&lt;/P&gt;
&lt;P&gt;امیدوارم خوششتون بیاد.&lt;/P&gt;&lt;FONT face=Univers size=1&gt;
&lt;P dir=ltr align=justify&gt;&lt;FONT size=2&gt;Animation is an art form created and cultivated over the last century.&lt;/FONT&gt;&lt;/P&gt;
&lt;P dir=ltr align=justify&gt;&lt;FONT size=2&gt;While drawing, painting, sculpting and photography allow artists to represent shape and form at a single point in time, animation lets artists explore a world in motion. Through animation, new worlds can be imagined. This modern art form evokes emotion through the movement of a sequence of drawings, paintings, photographs or rendered images.&lt;/FONT&gt;&lt;/P&gt;
&lt;P dir=ltr align=justify&gt;&lt;FONT size=2&gt;The introduction of 3D computer graphics over the last couple of decades has had a big impact on the world of animation. Digital characters and sets can now be built and animated, then presented in different media formats such as film, video and interactive games. Characters and visual effects can even be seamlessly integrated into live-action footage.&lt;/FONT&gt;&lt;/P&gt;
&lt;P dir=ltr align=justify&gt;&lt;FONT size=2&gt;Autodesk&lt;/FONT&gt;&lt;/FONT&gt;&lt;FONT face=Univers&gt;® &lt;/FONT&gt;&lt;FONT face=Univers&gt;Maya&lt;/FONT&gt;&lt;FONT face=Univers&gt;® &lt;/FONT&gt;&lt;FONT face=Univers&gt;is a 3D animation system that lets artists play the roles of director, actor, set designer and cinematographer.&lt;/FONT&gt;&lt;/P&gt;
&lt;P dir=ltr align=justify&gt;&lt;FONT face=Univers&gt; &lt;/P&gt;&lt;/FONT&gt;</description>
<pubDate>Wed, 27 May 2009 20:08:18 GMT</pubDate>
<comments>http://commenting.blogfa.com/?blogid=nazari3d&amp;postid=110</comments>
<dc:creator>nazari3d</dc:creator>
<guid>http://nazari3d.blogfa.com/post-110.aspx</guid>
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<item>
<title>3D Modeling and Animation</title>
<link>http://nazari3d.blogfa.com/post-109.aspx</link>
<description>سلام
&lt;P&gt;&lt;/P&gt;
&lt;P&gt;با توجه به اینکه معرفی کتاب بیشترین طرفدار رو داره برای امروز هم یک کتاب در نظر گرفتم.&lt;/P&gt;
&lt;P align=center&gt;&lt;A onclick=&quot;if (typeof(SitbReader) != &apos;undefined&apos;) { SitbReader.LightboxActions.openReader(&apos;sib_dp_pt&apos;); return false; }&quot; href=&quot;http://www.amazon.com/gp/reader/1591402999/ref=sib_dp_pt#reader-link&quot;&gt;&lt;IMG id=prodImage onmouseover=&quot;sitb_showLayer(&apos;bookpopover&apos;); return false;&quot; onmouseout=&quot;sitb_doHide(&apos;bookpopover&apos;); return false;&quot; height=240 alt=&quot;3D Modeling and Animation:: Synthesis and Analysis Techniques for the Human Body&quot; src=&quot;http://ecx.images-amazon.com/images/I/416M01GR89L._BO2,204,203,200_PIsitb-sticker-arrow-click,TopRight,35,-76_AA240_SH20_OU01_.jpg&quot; width=240 onload=&quot;if (typeof uet == &apos;function&apos;) { uet(&apos;af&apos;); }&quot; border=0&gt;&lt;/A&gt;&lt;/P&gt;
&lt;H2 class=sectionTitleBar align=center&gt;&lt;FONT size=3&gt;3D Modeling and Animation: : Synthesis and Analysis Techniques for the Human Body&lt;/FONT&gt;&lt;/H2&gt;
&lt;P class=sectionTitleBar dir=ltr align=justify&gt;3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics. &lt;/P&gt;
&lt;P class=sectionTitleBar dir=rtl align=justify&gt;برای مشاهده لینک دانلود به ادامه مطلب مراجعه فرمایید.&lt;/P&gt;
&lt;P class=sectionTitleBar dir=rtl align=justify&gt;&lt;!-- google_ad_section_end() --&gt;&lt;/P&gt;</description>
<pubDate>Thu, 16 Apr 2009 13:35:18 GMT</pubDate>
<comments>http://commenting.blogfa.com/?blogid=nazari3d&amp;postid=109</comments>
<dc:creator>nazari3d</dc:creator>
<guid>http://nazari3d.blogfa.com/post-109.aspx</guid>
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<item>
<title></title>
<link>http://nazari3d.blogfa.com/post-108.aspx</link>
<description>سلام&lt;/P&gt;
&lt;P&gt;بسیاری از دوستان در مورد دانلود کتاب های الکترونیکی موجود در سایت سوال می پرسند:&lt;/P&gt;
&lt;P&gt;خدمت این دوستان عرض کنم بیشتر اینها از سایت های مختلفی چون ebookclub یا flxz پیدا می کنم  و بعضی هم قبلا خودم دانلود کردم و الان لینک اونها رو در اختیار ندارم ولی چشم سعی می کنم از این پس  تا جایی که امکان داشته باشه لینک دانلود هم قرار بدم.&lt;/P&gt;
&lt;P&gt;شاد باشید&lt;/P&gt;</description>
<pubDate>Thu, 26 Feb 2009 20:46:51 GMT</pubDate>
<comments>http://commenting.blogfa.com/?blogid=nazari3d&amp;postid=108</comments>
<dc:creator>nazari3d</dc:creator>
<guid>http://nazari3d.blogfa.com/post-108.aspx</guid>
</item>
<item>
<title>OpenEdge Development</title>
<link>http://nazari3d.blogfa.com/post-107.aspx</link>
<description>یک کتاب دیگه!&lt;/P&gt;
&lt;P align=center&gt;&lt;IMG title=&quot;OpenEdge Development: Progress 4GL Handbook&quot; style=&quot;BORDER-TOP-STYLE: none; BORDER-RIGHT-STYLE: none; BORDER-LEFT-STYLE: none; BORDER-BOTTOM-STYLE: none&quot; alt=&quot;OpenEdge Development: Progress 4GL Handbook&quot; src=&quot;http://www.freebooksclub.net/uploads/ebooks/092356201X.jpg&quot;&gt;&lt;/P&gt;
&lt;P dir=ltr align=center&gt;OpenEdge Development: Progress 4GL&lt;/P&gt;
&lt;P dir=ltr align=left&gt;&lt;BR&gt;This book is a comprehensive tour of all the essential elements of the Progress 4GL. The Progress 4GL remains by far the most powerful and comprehensive language for developing serious business applications. Combined with the Progress RDBMS(tm)&lt;/P&gt;
&lt;P dir=ltr&gt;&lt;BR&gt;database and the other components of the Progress OpenEdge(tm) product family, the Progress 4GL can support you in building and deploying your applications in ways that are matched by no other environment today. By the time you complete this book, you will be competent to build thoroughly modern applications that take advantage of most of the language&apos;s features. And you will use the language to build powerful business application logic, not just the toy demonstration windows you findin other language tutorials. Progress is not a toy. It&apos;s a tool for serious developers who have serious business problems to solve. This book is written for two different kinds of audiences. The first group consists of existing Progressdevelopers who might have created applications in earlier releases of the product, when many of the more recent extensions to the language were not yet available. If you are already experienced in the 4GL, you will find some of the material, especially in the first couple of chapters, familiar. Feel free to skim through those sections quickly, but you should not skip even the first chapters altogether to avoid missing anything-there are changes and enhancements to the language atevery level. The second audience for this book consists of people completely new to Progress. For those of you in this second group, you should take the time to learn enough about the language to understand some of the many ways it canhelp you in your development work. You probably need to have a background in some other programming language to catch on to Progress quickly, because the material might come at you fast and furious. Despite its many extraordinary and uniquefeatures, the Progress 4GL is basically a procedural programming language with most of the same constructs common to almost all such languages.&lt;/P&gt;
&lt;P dir=ltr&gt;ISBN: 092356201X, Author: John Sadd, Publisher: Progress Software Corporation, Pages: 832, Publication Date: 2003-12-01&lt;BR&gt;&lt;/P&gt;</description>
<pubDate>Thu, 19 Feb 2009 21:05:55 GMT</pubDate>
<comments>http://commenting.blogfa.com/?blogid=nazari3d&amp;postid=107</comments>
<dc:creator>nazari3d</dc:creator>
<guid>http://nazari3d.blogfa.com/post-107.aspx</guid>
</item>
<item>
<title>Introducing Maya 8: 3D for Beginners</title>
<link>http://nazari3d.blogfa.com/post-106.aspx</link>
<description>سلام&lt;/P&gt;
&lt;P dir=ltr align=center&gt;&lt;IMG class=productDetail-coverImage height=126 alt=&quot;Cover image for product 0470051353&quot; src=&quot;http://media.wiley.com/product_data/coverImage/53/04700513/0470051353.jpg&quot; width=100&gt;&lt;/P&gt;
&lt;DIV class=productDetail-biblio&gt;
&lt;DIV class=productDetail-authors&gt;&lt;SPAN class=productDetail-authorsMain&gt;Dariush Derakhshani&lt;/SPAN&gt; &lt;/DIV&gt;
&lt;DIV class=productDetail-productCode&gt;ISBN: 978-0-470-05135-1&lt;/DIV&gt;
&lt;DIV class=productDetail-format&gt;Paperback&lt;/DIV&gt;
&lt;DIV class=productDetail-pageCount&gt;480 pages&lt;/DIV&gt;
&lt;DIV class=productDetail-dateImprint&gt;October 2006&lt;/DIV&gt;&lt;/DIV&gt;
&lt;P dir=ltr align=justify&gt; you&apos;re just beginning to dive into the world of 3D, this is the book for you.&quot;&lt;BR&gt;&lt;I&gt;Animation Magazine&lt;/I&gt; &lt;/P&gt;
&lt;P dir=ltr&gt;The Academy Award winning Maya 3D animation and effects software is the first choice of film and video artists, game developers, and 3D design professionals. Discover how to build, render, and animate your own digital models and scenes, and begin to develop professional-level Maya skills with the latest edition of this popular bestseller. 
&lt;P dir=ltr&gt;Starting with the basics, the book builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya&apos;s core features while introducing new Maya 8 elements such as improved polygon tools and enhanced rendering with mental ray. Clear-cut, engaging lessons let you experiment using the wealth of files provided on the CD-ROM. You&apos;ll also find an abundance of instructional and inspirational Maya creations in the full-color insert. 
&lt;P dir=ltr&gt;The accompanying CD-ROMs images, movies, and scene files let you view material from the book right on your own computer. Tackle all-new rendering and dynamics tutorials and much more. The CD includes Maya Personal Learning Edition software. &lt;/P&gt;&lt;!-- / primaryContent ( isCommon:false property:detail ) : /site/sybex/pvo/title_copy.jsp --&gt;&lt;!-- primaryContent ( isCommon:false property:misc ) : /site/sybex/pvo/title_misc.jsp --&gt;</description>
<pubDate>Tue, 03 Feb 2009 20:52:44 GMT</pubDate>
<comments>http://commenting.blogfa.com/?blogid=nazari3d&amp;postid=106</comments>
<dc:creator>nazari3d</dc:creator>
<guid>http://nazari3d.blogfa.com/post-106.aspx</guid>
</item>
<item>
<title>Maya® Character Creation</title>
<link>http://nazari3d.blogfa.com/post-105.aspx</link>
<description>سلام&lt;/P&gt;
&lt;P&gt;یک معرفی کتاب:&lt;/P&gt;
&lt;P align=center&gt;&lt;STRONG&gt;&lt;EM&gt;&lt;FONT size=3&gt;Maya® Character Creation: Modeling and Animation Controls&lt;/FONT&gt;&lt;/EM&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P class=docText dir=ltr align=justify&gt;A unique, in-depth approach to creating realistic characters in Maya. &lt;SPAN class=docEmphasis&gt;Maya Character Creation: Modeling and Animation Controls&apos;&lt;/SPAN&gt; author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a &quot;must-have&quot;!&lt;/P&gt;
&lt;P class=docText dir=ltr align=justify&gt;The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. &lt;SPAN class=docEmphasis&gt;Maya Character Creation: Modeling and Animation Controls&lt;/SPAN&gt; is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character&apos;s skin, and skeleton-based animation controls are covered in detail. You will learn how a character&apos;s skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.&lt;/P&gt;</description>
<pubDate>Mon, 12 Jan 2009 19:33:00 GMT</pubDate>
<comments>http://commenting.blogfa.com/?blogid=nazari3d&amp;postid=105</comments>
<dc:creator>nazari3d</dc:creator>
<guid>http://nazari3d.blogfa.com/post-105.aspx</guid>
</item>
<item>
<title>plug in</title>
<link>http://nazari3d.blogfa.com/post-104.aspx</link>
<description>سلام 
&lt;P&gt;&lt;/P&gt;
&lt;P&gt;اول از هر چیز از لطف کلیه دوستان که مطالب را پیگیری می کنند تشکر می کنم به ویژه اونهایی که هر از گاهی به من یاد آوری می کنند تا مطلب بگذارم.&lt;/P&gt;
&lt;P&gt;تعدادی سایت که یا یا دارای مطالبی در زمینه plug in هستند یا نمونه هایی از اون رو ارائه می دندن معرفی می کنم.&lt;/P&gt;
&lt;P dir=ltr align=left&gt; &lt;/P&gt;
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&lt;P dir=ltr align=left&gt; &lt;/P&gt;</description>
<pubDate>Wed, 24 Dec 2008 19:50:18 GMT</pubDate>
<comments>http://commenting.blogfa.com/?blogid=nazari3d&amp;postid=104</comments>
<dc:creator>nazari3d</dc:creator>
<guid>http://nazari3d.blogfa.com/post-104.aspx</guid>
</item>
<item>
<title>Brush for Photoshop</title>
<link>http://nazari3d.blogfa.com/post-101.aspx</link>
<description>سلام
&lt;P&gt;&lt;/P&gt;
&lt;P&gt;اگر از علاقه مندان به A. photoshop هستید لینک زیر دریچه شاید هزاران brush باشد.&lt;/P&gt;
&lt;P align=center&gt;&lt;A href=&quot;http://http://www.photoshoproadmap.com/Photoshop-blog/2007/10/25/100-awesome-high-resolution-photoshop-brushes/&quot; target=_blank&gt;&lt;FONT size=5&gt;&lt;STRONG&gt;&lt;EM&gt;brushes&lt;/EM&gt;&lt;/STRONG&gt;&lt;/FONT&gt;&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;البته این لینک از بلاگ آموزش نکات جالب فوتوشاپ اینجا نیز قرار گرفته&lt;/P&gt;
&lt;P&gt; &lt;/P&gt;</description>
<pubDate>Mon, 24 Nov 2008 19:21:18 GMT</pubDate>
<comments>http://commenting.blogfa.com/?blogid=nazari3d&amp;postid=101</comments>
<dc:creator>nazari3d</dc:creator>
<guid>http://nazari3d.blogfa.com/post-101.aspx</guid>
</item>
<item>
<title>Building Interactive Worlds in 3D</title>
<link>http://nazari3d.blogfa.com/post-100.aspx</link>
<description>سلام یک کتاب دیگه:!&lt;/P&gt;
&lt;P align=center&gt;&lt;STRONG&gt;&lt;IMG title=&quot;Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film &amp; the Web&quot; style=&quot;BORDER-TOP-STYLE: none; BORDER-RIGHT-STYLE: none; BORDER-LEFT-STYLE: none; BORDER-BOTTOM-STYLE: none&quot; alt=&quot;Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film &amp; the Web&quot; src=&quot;http://www.freebooksclub.net/uploads/ebooks/0240806220.jpg&quot;&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P align=center&gt;&lt;STRONG&gt;Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film &amp; the Web&lt;/STRONG&gt;&lt;/P&gt;</description>
<pubDate>Thu, 06 Nov 2008 19:46:34 GMT</pubDate>
<comments>http://commenting.blogfa.com/?blogid=nazari3d&amp;postid=100</comments>
<dc:creator>nazari3d</dc:creator>
<guid>http://nazari3d.blogfa.com/post-100.aspx</guid>
</item>
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